![]() RPG in a Box models can be up to 48 voxels high. If your floor tiles are 16 by 16, your characters should at least have a 16x16 footprint. Tiles should be the tile size for the maps you're using, typically 16x16 or 32x32. Now, to get the art into RPG in a Box, and to import the stuff in a way that can actually be used in a game, you have to be careful of a few things. obj file, which you can import directly into MagicaVoxel using its own import feature. obj file, from the "Advanced…" option on the File menu.Īnd now you have a fancy. Now that you’ve got the model in Roblox, you can export it as an. Sometimes it will even load textures and colors! Click on the folder icon and, believe it or not, you’ll be able to import an. Click on this and a little folder icon will show up next to the blank for entering the property. ![]() In the properties of the Mesh part is a property called Mesh ID. Open Roblox Studio (yes, Roblox Studio, of all things!) and create a Mesh Part. obj files on its own, which is hella rad). So first locate either FBX files with cool voxel models (they actually don’t even have to be voxel models but those work best-MagicaVoxel will actually voxelize non-voxel. ![]() The rest of this covers a way to convert one model at a time in a way that can allow you more control over the export, and also sometimes retains color information.) It has some limitations (it won't preserve colors for example) and who knows how long it will work for, but for now it can convert a lot of stuff reslly fast. ![]() It's no longer supported or available as a simple download on the AutoCAD website so it may take some hunting. obj files, I recommend hunting down AutoCAD's FBXConverter tool. ![]()
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