![]() I know, not the first choice, it brings in another stat (Charisma for save DC), and doesn't seem to add much. Warblade/Wizard (particularly if you go Batman) is quite possibly one of the most broken combos I have ever heard of. So that Int synergy we were talking about earlier? Yea. So yes, Rogue is a very powerful class to combo with Warblade. This means you are almost never going to fail a Will save, even if it IS a 'poor' save. Now combine that with Slippery Mind that gives you a second Will Save if you failed the first one. One of the first-level Diamond Mind maneuvers is a Counter that lets you take a Concentration check in place of a Will save. but you get the Rogue's good reflex save! If you are careful about staying in Light armor, you even get Evasion to go along with it, making you immune to 90% of the Evocation college. Furthermore, you have nice Int synergy: Rogues always want Int for their skill points, plus you now get your Int to your Reflex save. You can fill the flavor of 'swashbuckler' without needing to take the class itself. With these two classes, you are able to be both the Party Tank, and the Skillmonkey. It brings additional damage to the table (if you take Clarion Call tactical White Raven feat, you can make a DC20 Intimidate check to declare an opponent Flanked so you get sneak attack dice), double the skill points with a HUGE skill selection, and Trapfinding. It's d6 HD is obviated by the Warblade's d12 HD, and the gestalt also takes the Warblade's full BAB rather than the Rogue's 3/4. So, you want something that does well with skill points, utility, or other abilities, with some Int synergy, that has good will or reflex saves. Other than it's maneuvers, it has little utility. It also has poor Reflex and Will saves (although it gets Int bonus to Reflex save when not flat-footed). It only has 4+Int mod skill points, and a fairly poor skill selection. Decent Int synergy with several key abilities. They're not as built for finesse-fighting as wading in and killing stuff. ![]() What are it's important stats: Str, Con, and Int. All melee martial weapon proficencies and armor proficencies. Maybe I'll play that if my Gnome dies and you want broken characters.Īlso, I should point out Rogue has said she wants this to be a high powered campaign so it would be kind of foolish for us not to at least try to build characters with a little bit of power or synergy between their two base classes.Okay, the key to successful Gestalting is to minimize overlap and maximize synergy.ĭ12 HD and full BAB. Immunity to all spells and powers below level 8 by level 14? Now THAT'S over powered. ![]() If I really wanted to power game I'd play a Rakshasa/Ardent with the Magic Mantle. I'm pretty sure all of the players here feel the same way. I can tell you about my characters RP if you like, but I was saving it for when we actually start playing so I don't spoil any of the surprise of the character and how he develops based on the situations we get into. He pretty much does just one thing, but he does it pretty well. And then the backgrounds come into play and the characters start to interact with each other and who knows what's going to happen beyond that point? The build I intend to go with is kind of gimmicky more than over powered. In most D&D games I've ever been in the initial discussions are always about who will play what, what roles the players would like to take on and how they all fit together mechanically. I'm pretty sure all the characters will have backrounds and will have unique personalities and quirks that make them all special. ![]()
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